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How Terrorcons hunt

Terrorcons only fight in melee.

  • Anyone carrying Dark Energon. If you’ve got Dark Energon in your inventory or your system, they can smell you from up to 80 blocks away, even through walls.
  • Mobs holding or carrying Dark Energon, which get treated as thieves.
  • Any other player they can see.
  • Villagers, Iron Golems and Scraplets.
  • Vehicons within 32 blocks, or further if they can see one. The feeling’s mutual: Vehicons attack them on sight too.
  • Anything that hits them.

They don’t attack other Terrorcons, which includes players playing as Terrorcon Cliffjumper and anyone on the Terrorcons team.

Out of everything nearby they go for whatever’s most wounded. If one is chasing something it can’t reach and there’s other prey it can get to, it switches to that.

Terrorcons are drawn to noise. Explosions (48 blocks), gunshots (32), fighting (24) and blocks being broken (16) all bring nearby Terrorcons over. One that’s being held by a Dark Energon lamp stays put.

If you get out of sight, a Terrorcon follows your scent exactly the way you went, around corners and through tunnels. Going through water washes your scent away, so it loses you at the water’s edge. It also gives up after a minute without seeing you, or once you’re more than 80 blocks away. None of that helps if you’re carrying Dark Energon, since they can smell that through walls anyway. Glass, iron bars and fences don’t put you out of sight, but they can’t bite through them either.

If it can’t get to you, like when you’re up a pillar, it prowls around underneath and waits for you to come down, trying again every few seconds.

  • Every hit heals it for half the damage it does.
  • Its punches can disable your shield, like an axe does.
  • From 3 to 5 blocks away it growls and pauses for a moment, then lunges at you. If it connects it grabs you and slows you for a second. It can lunge once every 8 seconds, and never in sunlight.
  • If it’s missing at least 12 health, it’ll eat a Dark Energon Shard from its stash mid-fight to heal 12. It can only do this once every 10 seconds.

The best way to wear one down is to take its Dark Energon away. More on that in Dark Energon hunger.