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Patrols

Vehicons don’t spawn by themselves. They always come in a patrol, either on the ground (Grounders) or in the air (Flyers).

A grounder patrol in wedge formation
A grounder patrol in wedge formation
How often Once every 20 minutes
Where The Overworld, 48 to 96 blocks from a player
Size 1 to 5 Vehicons, usually 2 to 4, most often 3
Type Grounders or Flyers, 50/50

Patrols won’t spawn on Peaceful, within 160 blocks of another Vehicon, or when doMobSpawning, doPatrolSpawning or doVehiconSpawning is turned off.

Patrols don’t despawn.

Patrols move in formation behind their leader. Followers always back up their leader first, so they’ll switch to whatever it’s fighting, and when it moves on they drop whatever they were doing and follow it.

Grounders Flyers
Wedge (3 or 5 only) Vic (3 or 5 only)
Column Finger four
Echelon Line abreast
  • If a patrol leader is losing a fight it can call in 3 reinforcements, but only once every 10 minutes. Reinforcements can’t call in more reinforcements.
  • If a patrol finds an undefended base (a bed or a few chests), it remembers it and might come back later to raid it.
  • There can’t be more than 12 Vehicons within 160 blocks.
Command What it does
/patrol vehicon_grounder or /patrol vehicon_flyer Spawns a patrol of 5, 12 blocks in front of you
/patrol vehicon_grounder <formation> [size] Picks the formation, and optionally a size from 1 to 5
/locate patrol Teleports you to the nearest patrol
/locate patrol vehicon_grounder or vehicon_flyer The same, for one type only
/archetype Tells you the personality of the Vehicon you’re looking at

You need cheats on for all of these.