Personalities
Every Vehicon spawns with one of five personalities, which changes how it fights, explores and reacts to you. Look at one and run /archetype to see which one it has.
| Personality | How common | Style |
|---|---|---|
| Aggressive | Most common | Charges straight in |
| Cautious | Common | Hangs back and plays it safe |
| Curious | Common | Checks everything out |
| Coward | Less common | Runs away |
| Leader | Rarest, patrol leaders only | Leads the patrol |
Aggressive
Section titled “Aggressive”- Remembers targets for way longer and chases them further than other Vehicons.
- Never takes cover.
- Fires in volleys more often.
- Keeps hunting for you longer after losing sight of you, but dodges shots less.
- Starts fights with Endermen, Iron Golems and Scraplets even if they’re leaving it alone.
- Often bullies strangers before attacking them.
Cautious
Section titled “Cautious”- Keeps its distance and shoots from range.
- Puts its shield up more often, and dodges shots more often.
- Won’t stop to eat while there’s an enemy close by, and eats earlier when it’s hurt.
- Puts TNT where you’re about to be instead of where you are.
- Stays well away from Scraplets in jet mode.
- Rarely bothers bullying anyone.
Curious
Section titled “Curious”- Hears footsteps, fighting, blocks breaking, explosions and gunshots from further away than other Vehicons, and goes to check them out.
- Wanders further than other Vehicons and searches chests over a bigger area.
- Walks up to passive mobs and just stares at them for a bit.
- Watches strangers for a while before deciding what to do about them, and when it bullies them instead it keeps it up for longer.
Coward
Section titled “Coward”- Avoids players it doesn’t know, and runs away when it’s hurt or outnumbered.
- Dodges shots more often.
- Sticks close to other Vehicons when there’s trouble.
- Doesn’t help out when the patrol clears out groups of hostile mobs.
- Drops TNT right at its own feet when you get close, then runs.
- If you corner a hurt Coward it surrenders. It crouches, puts its weapon away and begs. Hit it while it’s begging and it’ll fight back hard.
- Gets braver while there’s a Leader nearby.
- Never bullies anyone.
Leader
Section titled “Leader”- Leads the patrol and gives the others orders during fights.
- Switches the patrol onto whatever’s attacking a badly hurt squadmate.
- When it bullies someone, the whole patrol joins in.
- Looks different from the rest, so you can spot it in the group.
- Makes nearby Cowards brave enough to stand and fight.
