Trust
Each Vehicon keeps track of how much it trusts every Decepticon player. Giving it items raises trust and hitting it lowers it. Get it to full trust and it’ll join your squad for good.
Trust levels
Section titled “Trust levels”| Trust | What you get |
|---|---|
| 0 | Walks over, greets you and follows you for 10 seconds |
| 1 | Remembers you, and greets you again whenever you come back |
| 2 | Attacks mobs that are after you, even when it isn’t following you |
| 3 | Joins fights you’re in, within 16 blocks |
| 4 | Follows you for 20 seconds |
| 5 | Tosses you Energon when you’re below half health, and hands over spare items |
| 6 | Brings its whole patrol into your fights |
| 7 | Follows you for 30 seconds |
| 8 | Comes when called: look at it and crouch twice, from up to 32 blocks away |
| 15 | Joins your squad for good |
Gaining trust
Section titled “Gaining trust”
- Each item you give it is worth 1 trust, or 2 if you’re a Leader. You can right-click to hand it over or just drop it for the Vehicon to pick up.
- It’ll only take stuff it can actually use: Energon, a shield, ender pearls, flint and steel, snowballs, a Totem of Undying, an axe, TNT, a boat, cobwebs and blocks like cobblestone, dirt and planks. Anything else (like your weapons) stays with you.
- Giving stuff to a patrol leader counts for its followers too. Every second gift gives each of them 1 trust, or every gift if you’re a Leader.
- Green sparkles over its head mean its trust in you went up, and hearts mean it just joined you.
Losing trust
Section titled “Losing trust”- Every hit takes away 1 trust, and you’ll see angry clouds.
- A recruit leaves your squad if its trust goes below 7.
- Leaders never lose trust with recruits.
